|
Post by A-Guest on Oct 2, 2013 23:47:29 GMT
I'm sort of surprised no one made a topic about this game so far. Well, then again, the board is quite fresh and still empty to this date, so maybe we just gotta push it somehow Any thoughts about the game? Will you guys get your hands on it? If so, which version? I must say, I probably will get the 3DS version first since I got one anyway and still gotta save money on the next generation consoles. Seeing this also makes me want to play that damn game, right now Otherwise, umm... what could I say? I think it's a good move for Nintendo to go back to the roots of SSB, in my eyes, Melee was way more fun even with the rather solid "Adventure Mode". My only worry is that Nintendo is trying to make the game compatible to the masses, which could probably ruin it. But that's a thing we can discuss about when there's a playable build for public.
|
|
|
Post by Otaku on Oct 4, 2013 4:44:06 GMT
...the entire series was designed to be "compatible to the masses", so I don't think you should worry. XD
|
|
|
Post by A-Guest on Oct 4, 2013 23:28:52 GMT
You think so? I dunno, I always felt like games such as Street Fighter, Tekken and Dead or Alive were easier to learn for beginners.
Back then it took me a while to understand the gameplay with the reversed HP display used by Super Smash. Also it didn't felt like just pushing a button but actually getting used to a character, more than in other beat'em'ups.
|
|
|
Post by Redmage1987 on Oct 5, 2013 2:10:05 GMT
Yeah, Smash Bros. has always been about being "compatible to the masses", in my opinion.
Anyway, what newcomer characters are you hoping will be playable in Smash 4? I'm holding out for Dixie King, King K. Rool, and Mii to be playable. I'd also like to see Mewtwo come back from Melee. Other than that, I'm fine with the entire Brawl Roster coming back.
As for the Mii being playable. I've seen some people say that they want the Mii to have a customizable moveset. I wouldn't like that because then there wouldn't be much of a reason to use anyone other than the Mii. I would rather the Mii have a moveset based off of Wii Sports, Wii Play, Wii Party, etc. Some taunts based on Wii Music would also be pretty awesome too, lol.
|
|
|
Post by Otaku on Oct 5, 2013 2:12:46 GMT
@a-Guest
I think it helps to keep the game's history in perspective, as well as where its complexity comes into play. There are things that have been added as the series matured that were lacking in the original; generally sequels tend to make things a little more complex, so as in depth as the later games are... that's what they have built up too!
It can be hard to separate personal experience with a game to the "general experience". If you were really in a Street Fighter, Tekken, etc. mind set than whole damage meter and only winning via ring out was awkward but... this is basically the video game version of King of the Mountain which (in my area) was a common winter game kids would play (though it was usually against the rules) outside. Even lacking that, general video game experience is that falling into a bottomless pit kills you, so it wasn't too hard to transfer the experience over (especially given that the same is true in many video games).
In Smash Bros. you have a two attack buttons: one for "normal" attacks and one for "special" attacks. Compare that to most fighting games, where you'll have at least two attack buttons and they are just for two kinds of "normal" attacks while Special Attacks are only available through button combinations. While it can seem overwhelming at first to learn all the results of the different combinations in Smash Bros... it really isn't too bad. Compare this to other fighting games that usually have a least a few attacks executed in the Smash Bros. way (direction plus button) but also have more "regular-but-different" attack buttons to worry about and Special attacks are usually the result of even more complex presses (and sometimes a super gauge).
I mean, Mario's Fireball versus Ryu's: which was harder to pull off? Final Smashes versus Finishing Moves?
|
|
|
Post by Otaku on Nov 16, 2013 15:14:09 GMT
Apparently my last comment killed the thread. =P
Well, I'll just revive it because I want to know how the board feels about the new "look" for Mega Man?
I liked it; it feels like what Powered Up was trying for but missed.
|
|
|
Post by A-Guest on Nov 21, 2013 16:27:23 GMT
Yeah, suddenly it became quite around here But oh well, I suppose the past topic was kinda subjective to both of us since in my area people are still faster at learning traditional fighting games. Anyway, Rock looks fine as he is. I don't say he looks all great as he should have looked more as in 8/8.5 or MvC in my opinion but Nintendo still did a good job at converting his 8bit sprites to the 3D level. Wouldn't mind Powered UP MegaMan either but since lots of people seem to dislike the SD looks it's probably better to keep the Blue Bomber in this form. Also, don't ban me for saying this but I guess I gonna mod my SSBB just to see how Rock might show up when standing next to Mario and the others.
|
|
|
Post by Otaku on Nov 23, 2013 14:05:56 GMT
When I first saw the new Smash Bros. look for Mega Man, I wasn't sure what to make of it, and the fact it wasn't true to his more modern look did indeed annoy me... but as time went on, it began to feel like a good blend of his more modern (and detailed) look with his classic 8-bit sprite.
I never got Mega Man: Powered Up because it was for the PSP and I was not going to buy a PSP; I assumed Capcom was smart enough to release some version of the game for the dominant handheld on the market, the DS. With differences? Sure, but the basic concept shouldn't have been an issue. I was of course wrong but you know what? I really didn't even have the money I spent on my DS Lite (probably should have fixed my original DS instead - damaged due to taking it everywhere while being careless) so I certainly wasn't buying a PSP I didn't want, even for Mega Man (who was one of only five titles I think I really wanted from the PSP's entire lifespan).
The thing is... this didn't make me hate the look of MMPU. The look of MMPU made me dislike the look of MMPU. Not because of the "chibi" style either - that was present in the original as well. It just wasn't that good of a look for him (some of the other Robot Masters and Roll pulled it off better than Mega Man). Loved the concept, though.
So yeah, still consider the Smash Bros. redesign to be what MMPU was trying for but missed. I wouldn't have minded his... not sure what to call it. I didn't like his look in Mega Man 8, but that might be a matter of scale because he was fine in Mega Man & Bass. I like his look in a lot of official artwork plus (when the artist is good) in the Archie comics.
|
|
|
Post by Drago on Jan 26, 2016 1:40:07 GMT
Finally got a WiiU so I can chime in on this subject.
Overall, I really like the game. The removal of random tripping and the inclusion on Megaman were both big pluses for me. Plus, despite what I hear people say, Rock is pretty good. His Final Smash, while underwhelming damage wise, is a nice tribute to the series. Even if it lacks the Zero continuity (Zero + ZX), including X and Geo in there was very nice.
The nerfing of Olimar and Meta Knight felt necessary, but the removal of the Ice Climbers, Wolf and Snake was frustrating. If they removed Wolf for being a "clone" of Fox, I could understand that, but they replaced him with Lucina and Dark Pit, along with keeping the clone move sets of Ganondorf, Falco, Dr. Mario, Roy and Lucas! Out of all of those characters, Wolf had the least in common with the original! And Falco kept the Landmaster as his final smash, Dr. Mario gained a clone version of Mario's final smash, as did Lucina with Marth! Basically, the removal of characters like Wolf to reduce clone counts is completely null and void when you replace them with characters like Lucina and Dark Pit.
The inclusion of the Wii Fit Trainer and Rosalina irked me, but at least they have original move sets. I didn't mind Palutena being included as Kid Icarus only had one representative before that. Separating Samus from Zero Suit seemed ideal, as did the other separations. Mewtwo returning was nice, as was the addition of Ryu, Cloud and Bayonetta, but they're all DLC! Villager was a character I was surprised to find that I had no issue with his inclusion. It seemed like an "about time" as opposed to a "why them" for Wii Fit.
Game mechanics wise, it's a step up from Brawl. Not quite Melee, but damn close. The addition of many new items that just flat out kill you with no effort on the users' part is frustrating, but since I already prefer not to use items, it wasn't that much of a problem. Priority seems to switched around again this game, for better or for worse.
Music is fantastic, as it always is. No surprise there.
Overall, I'd probably put this one as second best Smash game to come out, only behind Melee.
|
|