Post by goro1994 on Jun 3, 2015 9:33:22 GMT
Hello there. I very liked Mega Man, as games, as comic books from Archie. I'm not hardcore fan (as I not playing in other parts of X series, and to series Zero, ZX, Battle Network and Legends), but it is also sad that the whole 3 games (Universe, Online, and Legends 3) have been canceled. It is even more sad than the long wait for Half-Life 3, and Sonic Adventure 3 (although it can be equated with Silent Hills). Although I hope that God will allow such games to go, and in general, allow Mega Man with triumph and shine back. And here is my description of the game, which I'm dreaming. I hope it will interest you, and you offer to the idea ideas.
-The idea: to make a cool 3D game in the classic series.
I know, I know - it can be risky, and can be perceived as a betrayal. But with the right approach and pravilinym management, this game can be stunning, and godlike dignity.
-Inspiration: For me, the creation of such a great game moved the Ratchet and Clank, Jak 2-3, and Sonic Adventure 1-2. Stunning 3D game, which, by their riveting attention and with the right approach to take the elements of these games, you can make this game very special. But the main source of inspiration - namely Sonic Adventure.
-The updated setting: like Sonic Adventure, this game should be renovated and modernized setting. With little portion of dark cyberpunk, and satire in Robocop style. Steeper, Urban, bombastic and detailed view of the character design similar to the design of SSB4. That is:
www.deviantart.com/art/SSB4-Style-Bass-HD-Sprite-390937765
availation.deviantart.com/art/SSB4-Style-Proto-Man-HD-Sprite-390568500
And you have to take away Rock / Mega shorts over trousers!
-Multiple playable characters: 3-4 characters as playable characters, each with a distinctive gameplay in minutiae, with its list of Robot Masters, with its storyline and their style of music in his vocal theme and levels. Required for this game characters - Mega Man, Proto Man, Bass and...
-Quake Woman: She is a very popular character in comics. Therefore, it should be included in the game to even attract fans of comics, to cut down more money. And most importantly, to enable it properly both in the gameplay, and within the universe of the game. And how do the latter? Here's the answer:
-To do with the chronology of the games as a reboot "Star Trek" and make events and characters a canon of games:
I have a funny theory that the universe of comics has been generated after the outcome of the series Legends. Someone from this series could go back in time to the beginning of the classic series of events, which is fully aware of future events, and maybe trying to prevent these bad things. And there were some discrepancies with the games, the characters from the comics, including at the Tempo/Quake Woman.
-Gameplay: Now let's talk about the gameplay. And ladies first - Quake Woman. Since it instead blaster drill can make gameplay similar to Zero, with abilities as in "InFamous: Second Son". With the availability of a drill, if you press the "down" and "attack", and release, there is a push that immobilizes enemies for a few seconds. Zero in succession applies to weapons bosses. Will also be holding a "down" and "jump" can do flips, allowing to jump higher. And jump over the walls. Dril can be also applied to the road, removing stones litter the ice. And instead of tackle, she is able to jump to dive into the slots that allow to come here, where no one can get the Mega. Instead Rush, such as flight she uses the received power. Among other upgrades, is - rocket drill, which hits enemies at the top and pressing the "down" and "attack" can beat the enemies, like, Sniper Joe. Now, at the expense of guys who know how to shoot - shooting should be similar to the one that is in the R&C. Mega Man shooting at the traditional line has the tackle and has the help of his companions (whose energy is consumed quickly), and can fire a charge. Proto Man addition shield as in Jak 2-3, has in any form having 3-4 firing mode, for example - with deflects, with a rate, etc. A shield can also be used as a flying board of the two games. Among the upgrades can be glasses, help with the calculations ouchshe aims at local level particularly difficult. And has the right and tackle, and leap like Tempo. Now Bass - he as in 2D, in 3D has a double jump, leap, and the ability to shoot on different sides quickly and powerfully. But he can not shoot while walking, and is therefore sometimes have to run and hope to get a weapon, allowing you to attack while walking. And the possibilities Treble Boost. Letting fly attack during the flight, and run along the walls to save energy. And also - on the discovery upgrades. These include the racing carts. Which feels like an improved version of Mega Man Battle and Chase. You can get them after passing half of the campaign. They can be used at some levels, and in a separate race mode. The rest of the upgrades can be found on the normal levels, as in the rest ... open world.
-HUB World: Outdoor world must be sized in Jak 2-3, manifold functions and scope in R&C, in steps and stages and mini-games in Sonic Adventure. And mini-games on the corresponding area of its themes, secrets and bonuses caches upgrades, amusing enough quests and puzzles, and 3-5 levels, you need to go through to get to the level of combat with the robot master. Total, 8 zones - 8 Robot Masters for each character (total in the game Robot Masters - 32). Some bonuses and quests can be completed only after receiving the necessary abilities. Also, the only area accessible to all the characters - a Mega City, where most of the secrets and bonuses to be found playing for all the characters. And the plot should be specific levels at the beginning and middle of each company. And after going through each company should open the final chapter, which will play for all the characters in Sonic Adventure 2.
- Modes:
Race mode - As I said before, the regime should be an improved version of Mega Man Battle and Chase. Each track must be open after the passage of the quest to destroy the enemy on the track. You can use the available power, and traditional Super Power Up 20-30 seconds.
Survival mode - Here we must try to survive the battle with 8-16-24-32 Robots Masters on different conditions. And you can do it using the power of other robots Masters.
Fighting mode - As improved version this modes from MM7, and MM The Power Figther. With many arenas.
- Good story: And the history and spirit of the game, too, should be well developed. Each story campaign must be a part of one big story. And history should raise an important topic: write, about the awareness and value of any force. And the characters have to be well developed after all predvduschih adventure. Mega/Rock should be felt as 12-13 year old boy who is a victim of hardened battles early adulthood, and thus try to live peacefully with their peers. And treat with Wily as not a human, but as a monster. Quake Woman/Tempo tends to be strong and brave hero with a strong will. A Bass should solve his problem with confidence to those who want to help him (while they need help from him). And the main villain in the history should not be Willy (well, it is the most important in the campaign for Mega) and what some of his new robots, carrying their understanding of forces. And the campaign for Proto Man villain should be - Xander Payne. A story should be good, emotional, with his philosophy and his deep morality. As well as showing good character in all its glory and deepen as the series veterans and beginners.
- Excellent voice actors: As everyone knows - American voices on the PSOne games in the series undergoes the most severe criticism. And so, it is fitted cool voice command. And if possible, and with the advice of the fans. Such an approach should not be only for Japan and the United States, but also for other countries, including Russia. Here's my version:
Mega Man - Veronica Taylor
Roll - Alyson Leigh Rosenfeld
Dr. Light - Tom Kenny
Willy - Jimmy Zoppi
Quake Woman - Rachael Lillis
Doctor Cossack - Kevin Michael Richardson
Kalinka - Nika Futterman
Auto - Clancy Brown
Proto Man - Yuri Lowenthal
Fan - Bryce Papenbrook
Duo - David Kaye
Bass - Jason Griffith
Xander Payne - Nolan North
- Awesome Soundtrack and vocal themes: And one more thing that should be in the spirit to compete with Sonic Adventure - a stunning soundtrack.
www.youtube.com/playlist?list=PL6akIKaXBeU2ObxHu0kz3EcNRU_wzdBRF
www.youtube.com/playlist?list=PLAA99BD8FAF87B9D6
With a different theme for each character. For Mega - classic rock. For Bass - heavy metal. For Quake Woman- futuristic techno, like this, something French and with female vocal - www.youtube.com/watch?v=iDjcTqClQig
And for Proto Man Techno dap step like this - www.youtube.com/playlist?list=PLp0Oi58_DKw2MNiZOU70nqakONJCc_vbh
And name for this game - Mega Man Quest!
- Further advance of this direction - in the case of success of the game, such a direction must be felt both in the sequels, and new 2D games. For example, for a sequel - as in Sonic Adventure 2, for each campaign to be as much as 3 available character. Total of all - 12. 3 characters on one campaign - 3 types of gameplay. Traditional Game (Mega, Proto, Bass and Tempo); game with stealth, puzzles and more difficult survival (similar to Roll, which mop just like Scrooge McDuck stick to the team Mega); and the game with a direct attack, explosions and destruction of all the enemies (this is for the Duo. The team of Proto Man). And while every such character must have its own characteristics, weapons and gadgets. For example, if all the attacking duo will be just in its form, the Willy (on Team of Bass) would attack in his flying saucer that can also merge with machines and furs.
Here are my thoughts on a binding new game about Mega Man. What would you say on this score and do you have any thoughts? Write in the comments here - www.capcom-unity.com/mega_man/go/thread/view/7461/30478795/what-should-be-a-great-3d-mega-man-in-classic-series
undergrizer.deviantart.com/journal/Threads-about-new-awesome-game-about-Mega-Man-535491793
-The idea: to make a cool 3D game in the classic series.
I know, I know - it can be risky, and can be perceived as a betrayal. But with the right approach and pravilinym management, this game can be stunning, and godlike dignity.
-Inspiration: For me, the creation of such a great game moved the Ratchet and Clank, Jak 2-3, and Sonic Adventure 1-2. Stunning 3D game, which, by their riveting attention and with the right approach to take the elements of these games, you can make this game very special. But the main source of inspiration - namely Sonic Adventure.
-The updated setting: like Sonic Adventure, this game should be renovated and modernized setting. With little portion of dark cyberpunk, and satire in Robocop style. Steeper, Urban, bombastic and detailed view of the character design similar to the design of SSB4. That is:
www.deviantart.com/art/SSB4-Style-Bass-HD-Sprite-390937765
availation.deviantart.com/art/SSB4-Style-Proto-Man-HD-Sprite-390568500
And you have to take away Rock / Mega shorts over trousers!
-Multiple playable characters: 3-4 characters as playable characters, each with a distinctive gameplay in minutiae, with its list of Robot Masters, with its storyline and their style of music in his vocal theme and levels. Required for this game characters - Mega Man, Proto Man, Bass and...
-Quake Woman: She is a very popular character in comics. Therefore, it should be included in the game to even attract fans of comics, to cut down more money. And most importantly, to enable it properly both in the gameplay, and within the universe of the game. And how do the latter? Here's the answer:
-To do with the chronology of the games as a reboot "Star Trek" and make events and characters a canon of games:
I have a funny theory that the universe of comics has been generated after the outcome of the series Legends. Someone from this series could go back in time to the beginning of the classic series of events, which is fully aware of future events, and maybe trying to prevent these bad things. And there were some discrepancies with the games, the characters from the comics, including at the Tempo/Quake Woman.
-Gameplay: Now let's talk about the gameplay. And ladies first - Quake Woman. Since it instead blaster drill can make gameplay similar to Zero, with abilities as in "InFamous: Second Son". With the availability of a drill, if you press the "down" and "attack", and release, there is a push that immobilizes enemies for a few seconds. Zero in succession applies to weapons bosses. Will also be holding a "down" and "jump" can do flips, allowing to jump higher. And jump over the walls. Dril can be also applied to the road, removing stones litter the ice. And instead of tackle, she is able to jump to dive into the slots that allow to come here, where no one can get the Mega. Instead Rush, such as flight she uses the received power. Among other upgrades, is - rocket drill, which hits enemies at the top and pressing the "down" and "attack" can beat the enemies, like, Sniper Joe. Now, at the expense of guys who know how to shoot - shooting should be similar to the one that is in the R&C. Mega Man shooting at the traditional line has the tackle and has the help of his companions (whose energy is consumed quickly), and can fire a charge. Proto Man addition shield as in Jak 2-3, has in any form having 3-4 firing mode, for example - with deflects, with a rate, etc. A shield can also be used as a flying board of the two games. Among the upgrades can be glasses, help with the calculations ouchshe aims at local level particularly difficult. And has the right and tackle, and leap like Tempo. Now Bass - he as in 2D, in 3D has a double jump, leap, and the ability to shoot on different sides quickly and powerfully. But he can not shoot while walking, and is therefore sometimes have to run and hope to get a weapon, allowing you to attack while walking. And the possibilities Treble Boost. Letting fly attack during the flight, and run along the walls to save energy. And also - on the discovery upgrades. These include the racing carts. Which feels like an improved version of Mega Man Battle and Chase. You can get them after passing half of the campaign. They can be used at some levels, and in a separate race mode. The rest of the upgrades can be found on the normal levels, as in the rest ... open world.
-HUB World: Outdoor world must be sized in Jak 2-3, manifold functions and scope in R&C, in steps and stages and mini-games in Sonic Adventure. And mini-games on the corresponding area of its themes, secrets and bonuses caches upgrades, amusing enough quests and puzzles, and 3-5 levels, you need to go through to get to the level of combat with the robot master. Total, 8 zones - 8 Robot Masters for each character (total in the game Robot Masters - 32). Some bonuses and quests can be completed only after receiving the necessary abilities. Also, the only area accessible to all the characters - a Mega City, where most of the secrets and bonuses to be found playing for all the characters. And the plot should be specific levels at the beginning and middle of each company. And after going through each company should open the final chapter, which will play for all the characters in Sonic Adventure 2.
- Modes:
Race mode - As I said before, the regime should be an improved version of Mega Man Battle and Chase. Each track must be open after the passage of the quest to destroy the enemy on the track. You can use the available power, and traditional Super Power Up 20-30 seconds.
Survival mode - Here we must try to survive the battle with 8-16-24-32 Robots Masters on different conditions. And you can do it using the power of other robots Masters.
Fighting mode - As improved version this modes from MM7, and MM The Power Figther. With many arenas.
- Good story: And the history and spirit of the game, too, should be well developed. Each story campaign must be a part of one big story. And history should raise an important topic: write, about the awareness and value of any force. And the characters have to be well developed after all predvduschih adventure. Mega/Rock should be felt as 12-13 year old boy who is a victim of hardened battles early adulthood, and thus try to live peacefully with their peers. And treat with Wily as not a human, but as a monster. Quake Woman/Tempo tends to be strong and brave hero with a strong will. A Bass should solve his problem with confidence to those who want to help him (while they need help from him). And the main villain in the history should not be Willy (well, it is the most important in the campaign for Mega) and what some of his new robots, carrying their understanding of forces. And the campaign for Proto Man villain should be - Xander Payne. A story should be good, emotional, with his philosophy and his deep morality. As well as showing good character in all its glory and deepen as the series veterans and beginners.
- Excellent voice actors: As everyone knows - American voices on the PSOne games in the series undergoes the most severe criticism. And so, it is fitted cool voice command. And if possible, and with the advice of the fans. Such an approach should not be only for Japan and the United States, but also for other countries, including Russia. Here's my version:
Mega Man - Veronica Taylor
Roll - Alyson Leigh Rosenfeld
Dr. Light - Tom Kenny
Willy - Jimmy Zoppi
Quake Woman - Rachael Lillis
Doctor Cossack - Kevin Michael Richardson
Kalinka - Nika Futterman
Auto - Clancy Brown
Proto Man - Yuri Lowenthal
Fan - Bryce Papenbrook
Duo - David Kaye
Bass - Jason Griffith
Xander Payne - Nolan North
- Awesome Soundtrack and vocal themes: And one more thing that should be in the spirit to compete with Sonic Adventure - a stunning soundtrack.
www.youtube.com/playlist?list=PL6akIKaXBeU2ObxHu0kz3EcNRU_wzdBRF
www.youtube.com/playlist?list=PLAA99BD8FAF87B9D6
With a different theme for each character. For Mega - classic rock. For Bass - heavy metal. For Quake Woman- futuristic techno, like this, something French and with female vocal - www.youtube.com/watch?v=iDjcTqClQig
And for Proto Man Techno dap step like this - www.youtube.com/playlist?list=PLp0Oi58_DKw2MNiZOU70nqakONJCc_vbh
And name for this game - Mega Man Quest!
- Further advance of this direction - in the case of success of the game, such a direction must be felt both in the sequels, and new 2D games. For example, for a sequel - as in Sonic Adventure 2, for each campaign to be as much as 3 available character. Total of all - 12. 3 characters on one campaign - 3 types of gameplay. Traditional Game (Mega, Proto, Bass and Tempo); game with stealth, puzzles and more difficult survival (similar to Roll, which mop just like Scrooge McDuck stick to the team Mega); and the game with a direct attack, explosions and destruction of all the enemies (this is for the Duo. The team of Proto Man). And while every such character must have its own characteristics, weapons and gadgets. For example, if all the attacking duo will be just in its form, the Willy (on Team of Bass) would attack in his flying saucer that can also merge with machines and furs.
Here are my thoughts on a binding new game about Mega Man. What would you say on this score and do you have any thoughts? Write in the comments here - www.capcom-unity.com/mega_man/go/thread/view/7461/30478795/what-should-be-a-great-3d-mega-man-in-classic-series
undergrizer.deviantart.com/journal/Threads-about-new-awesome-game-about-Mega-Man-535491793